![]() The unleashed magic energy turned all mortals in the world to stone, including King Graham with the Mask piece apparently shielding Connor from sharing this fate. He picks it up, and turns around to find Sarah had been turned to stone. He is shown chatting with his neighbor Sarah, when a storm arises and a piece of the mask falls at his feet. The mirror goes on to show the kingdom's only hope, the lowly peasant and knight, Connor of Daventry from a nearby village. ![]() They witness Lucreto the archarchon of the Realm of the Sun destroy the Mask of Eternity and releasing a wave of energy. The story begins in Castle Daventry with King Graham and his minister talking about the every day affairs of running the country, when the Magic Mirror activates in front of them showing them a bad omen. There are three difficulty levels for combat (Easy, Normal, and Hard). But it can be used to play the game, except during character interactions. The first person mode was primarily put into the game to allow players to better look around or get closeups of things the screen. The game was designed primarily to be played in third person mode, but also offers a first person mode. ![]() The final cursor is the Arrow Cursor, which lets the player click on enemies from a distance, and fire projectiles. Next is the Sword Cursor, much like the one seen at the end of King's Quest VI (during the Alhazred sword battle). This cursor shows an image of the item picked up, and allows the player to click it on something else. Like in King's Quest VII, picking up an item from inventory switches the game to an Inventory Cursor. The primary cursor is the Play Cursor, which functions much like the cursor in King's Quest VII. The cursor is dynamic, and can change into four different types depending on actions. On the right side of the menu is the interface for the grappling hook item and rocks. A menu along the bottom of the screen includes information concerning level, character experience, curative items, potions offering different abilities, the two current weapons, and armor. It also includes information about total mask pieces collected and total gold coins. The game combines a point-and-click single multipurpose context-sensitive cursor from King's Quest VII, and a variation of the standard adventure game item inventory along the top. It was the eighth official game in the King's Quest series, the first and only game in the main series where the main character is neither King Graham nor a member of his family, as well as the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen. King's Quest: Mask of Eternity (also known as King's Quest VIII: Mask of Eternity ) is a hybrid point-and-click adventure and action-adventure developed and published by Sierra Studios in 1998. 1998 video game King's Quest: Mask of Eternity
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